Choose a class
Heal, shield, or catch. Each special has its own cooldown and best moment.
Move first, think fast, and keep one eye on the warning zones. Here is everything you need before the heat begins.
Heal, shield, or catch. Each special has its own cooldown and best moment.
Bright telegraphs show where a hazard will land. Move before it becomes dangerous.
A hit removes one heart, then grants a brief grace period. Lose both and you pop.
Survive all four rounds or outlast every opposing kernel or squad.
On desktop, use WASD or the arrow keys to move. Press Space for your special ability and Escape to pause an AI match. On touch devices, drag the on-screen joystick and tap the large ability button.
Yellow warning circles and lines are safe for a moment; solid hazards are not. Butter waves favor gaps, salt attacks reward short reactions, fire zones force repositioning, and Microwave Mayhem combines earlier patterns.
A squad member who loses both hearts becomes downed. Stand close to them to fill the revival meter. If every member is down at once, the squad is eliminated. Healers can restore nearby allies and shielders can create a safer revival window.